![tf2 demoman new sticky launcher tf2 demoman new sticky launcher](https://vignette.wikia.nocookie.net/tc2/images/f/f2/Stickybomb_Launcher.png)
The Eyelander has an increased melee hit range. The Head mechanic can be very powerful if you can land hits. The Eyelander (and reskins) makes a DemoKnight what he is. It has a standard melee range and no health penalty, which is good if you want to Sticky Jump. The Bottle (and the various reskins) is a good choice if you don't have anything else. The Demoman has a wide variety of Melee weapons, however there are realistically only a few choices.The Shields are perfect for DemoKnights, as it allows you to be able to quickly get closer to or further from the Boss. The Sticky Launchers allow you to either have Sticky Traps, or air-detonated Stickies. You can either use the Sticky Bomb Launcher/Scottish Resistance or the Chargin' Targe/Splendid Screen. The choice of the Secondary is similar to the Primary choice.It is most commonly used with the Shields, however, it can be used with the Stickybomb Launchers such that the player can play similarly to a Rocket Jumping Soldier. The Booties are a questionable choice, you will gain the ability to have more control over your charges, and have extra health.The Grenade Launcher, however can deal more damage per clip if all grenades are direct hits. The Loch n Load's projectiles shatter on surfaces, so the area denial (rolling grenades,) is lost, however there is a faster projectile speed and damage bonus, making it a good choice if you can consistently land the direct grenade hits. You have a choice between the Grenade Launcher, Loch n Load and the Booties(or their reskin.) The Grenade Launcher gives you the versatility to spam Grenades to provide knockback and area denial. Primary weapons for the Demoman are limited.All ammo collected is converted into health.Can be swapped out without obtaining a kill.Explodes on contact with the environment or an enemy.Charge duration increased by 0.5 seconds.Cannot be passively Ubercharged after 2+ heads are obtained.After 3 heads are gathered, player gains a Shield that protects from 1 hit by the Boss (does not work for any Boss with Guaranteed Kill or Death Touch/Toxic, nor for Goomba stomp Hazard).Speed, damage, and health increases as Head counter increases.Each hit that connects with the Boss adds 1 Head to the player's counter.Turns enemies into golden statues upon a kill.Shatters upon a critical hit with an enemy or the environment (purely cosmetic).Warning: If a player is found using this weapon's default abilities or any variation thereof, through an exploit, they may be automatically banned from the server.Automatically replace with stock Stickybomb Launcher. Deals damage if player hits an enemy at the end of the charge.Alt-fire charges the player forwards at high speed.
![tf2 demoman new sticky launcher tf2 demoman new sticky launcher](https://files.gamebanana.com/img/ss/wips/47378.jpg)
14 total stickies can be deployed at once.Stickybombs can destroy enemy stickies.Stickybombs can be selectively detonated by aiming at them and pressing alt-fire.Autoreplaced with a normal Grenade Launcher. Grenades shatter on contact with the environment.The Ullapool Caber will almost always explode on contact, even if it has contacted before.Getting hit by the Boss will reset the Head pool to zero, so having six heads does not protect you from two hits. This shield does not work against Bosses with guaranteed kill and insta-kill taunts, such as Christian Brutal Sniper and Saxton Hale 's rage. With three Heads the player is shielded from one hit from the Boss, but cannot be passively Übercharged through healing.The Demoman also gains the bonus Speed and Max Health from the extra Heads. Every Head acts as a damage multiplier for your melee weapon, capping at 7. Critical hitting the Boss (with the exception of Dic Soupcan, who is immune to crits), any minions the Boss may have, or any teammate with friendy-fire on with a Head-counting weapon (such as the Eyelander) will add one Head to the pool.The Sticky Jumper acts like the normal Stickybomb Launcher.A Chargin' Targe/Splendid Screen is a serious advantage for these players. Players may also choose to play as Demoknights: Weilding a Head-based melee weapon, they can do impressive damage to a Boss that is either unaware that they're being hit, or one that is unable to land a hit on the knight. These bombs also allow for increased mobility, at the cost of health for the player. These traps can deal significant damage and knockback to the Boss, or force them to use a different path. He can use his Stickybomb Launcher to place traps for the Boss. The Demoman can do great damage to the Boss if played tactfully.